/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.effect;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

/**
 * @author ATracer
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SubEffect")
public class SubEffect {

    @XmlAttribute(name = "skill_id", required = true)
    private int skillId;
    @XmlAttribute
    private int chance = 100;
    @XmlAttribute(name = "addeffect")
    private boolean addEffect = false;


    /**
     * @return the skillId
     */
    public int getSkillId() {
        return skillId;
    }

    /**
     * @return the chance
     */
    public int getChance() {
        return chance;
    }


    /**
     * @return the addEffect
     */
    public boolean isAddEffect() {
        return addEffect;
    }

}
